UnrealFrontend Not Including Referenced Uasset (4.6)

I’m having issues with a single HUD asset that isn’t being included in my packaged build for Win64. Said asset is one of four HUD uassets that are referenced from my Game Mode Blueprint.

I’ve checked my build log and the asset in question is never mentioned. I also tried removing the reference from my game blueprint, saving, building and replacing it but I can’t seem to get the change picked up by the frontend.

Why doesn’t this asset get detected as being required and how can I fix it?

Hi hyperdr1ve,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem with the HUD asset not being included in your packaged build for Win64 with engine version 4.9.2?

If so, would you mind providing some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end?

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Hey , we’ve long since abandoned this project. I think it was for a game jam. The problem was never solved, but we’re not returning to it.