'Clear Timer' doesn't stop the timer
As the title says. The following level blueprint starts the timer and it increases the number. It then arrives at the 'Clear Timer' when the number is 10 or above but the node doesn't actually do anything.
asked Feb 16 '15 at 02:17 PM in Bug Reports
Thank you for the report. I was able to reproduce the behavior you mentioned and have logged the Clear Timer bug into our internal tracking database (UE-9932).
answered Feb 16 '15 at 07:58 PM
There is a "Pause Timer" that might do something, but I would recommend using Set Timer Delegate instead of Set Timer in this situation. I use this setup all the time without issue.
answered Feb 16 '15 at 02:49 PM
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