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How to make a switch mirror coordinates Param?

I'm making a "Global Material" Blueprint for showcase my materials with easy to use parameters I have a "global coordinates System" inside my "global Material" blueprint, I can easily scale, rotate, etc.. through the parameter groups but I need to mirror/flip the coordinates in Vertical and Horizontal separately by a switch trough the parameter Groups, how can I do it, I know I'ts possible, I have done it in the past, but unfortunatly I've lost that blueprint in the UE 4.5 update, and I can't remember how to do it again...

Can some one please help me on this one?

Best Regards

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asked Feb 16 '15 at 04:22 PM in Blueprint Scripting

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