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[Closed] SIGSEGV on start with Android ES31 / Tegra

Hi,

If I try to launch the ES3.1+AEP version of a game, the application crashes.

 #00 pc 02a903b8  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FOpenGLBoundShaderState::~FOpenGLBoundShaderState()+116)
 #01 pc 02a90840  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FOpenGLBoundShaderState::~FOpenGLBoundShaderState()+8)
 #02 pc 01884b34  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyLink::~FDrawingPolicyLink()+100)
 #03 pc 01885100  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (TSet<TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyLink, TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyKeyFuncs, FDefaultSetAllocator>::Remove(FSetElementId)+124)
  #04 pc 01947e20  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FStaticMesh::~FStaticMesh()+176)
 #05 pc 018d36d0  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FPrimitiveSceneInfo::RemoveFromScene(bool)+104)
 #06 pc 019338b4  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FScene::RemovePrimitiveSceneInfo_RenderThread(FPrimitiveSceneInfo*)+1160)
 #07 pc 01997520  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so
 #08 pc 00fd6e9c  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FTaskThread::ProcessTasks(int, bool)+280)
 #09 pc 00fd600c  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)+164)
 #10 pc 017cf830  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRenderingThread::Run()+128)
 #11 pc 00fe96e4  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+76)
 #12 pc 00fd3df4  /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+76)
 #13 pc 00016c43  /system/lib/libc.so (__pthread_start(void*)+30)
 #14 pc 00014c33  /system/lib/libc.so (__start_thread+6)

This is with a build of 4.7.0 preview 7 on Tegra K1 hardware, compiled from source. The ES2 build is fine.

Product Version: Not Selected
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asked Feb 16 '15 at 04:57 PM in Bug Reports

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StrangerGwenn
594 55 64 133

avatar image BigJMoney ♦♦ STAFF Feb 23 '15 at 10:41 PM

So far I haven't reproduced this crash on a Shield Tablet, using the same build of source (4.7 preview 6 from Github).

A couple things:

  • Can you reproduce this using a free UE4 project from the marketplace? Or provide a sample of your crashing project.

  • Can you give more info on your hardware?

  • Most importantly, what investigations have you already tried? If you remove certain features or content from the package (loading movies?) can you figure out a workaround to isolate the issue?

Many thanks

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The question has been closed Apr 28 '15 at 07:41 AM by StrangerGwenn for the following reason:

The question is answered, right answer was accepted


2 answers: sort voted first

Hi Gwenn,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Mar 05 '15 at 05:52 PM

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Are there any errors in the log before that crash?

Did you compile the ES31 binaries using the bBuildForES31=True and bBuildForES2=False .ini settings? Also, use separate APKs so that the ES31 executable is the only one in the APK.

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answered Feb 19 '15 at 09:29 PM

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