Navmesh not generating over instanced static meshes

I have a custom actor in my level which is spawning static mesh instances representing the geometry of my level at runtime. I have created a NavMeshBoundsVolume and set it’s extents to cover the entire area I could possibly generate geometry in. My project settings has rebuild navigation at runtime checked, as does the rebuild at runtime setting in my level’s recastnavmesh instance.

This is what I end up with -

Which is not what I want… I want all the static meshes to be covered by the nav mesh. Is this intended behavior or do I need to tweak some setting on the navmesh / project somewhere?

Thanks,

Hi Zachary,

We noticed that this is a duplicate post of this question: [4.6.1] - Navmesh not generating over instanced static meshes - Asset Creation - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ