I have a custom actor in my level which is spawning static mesh instances representing the geometry of my level at runtime. I have created a NavMeshBoundsVolume and set it’s extents to cover the entire area I could possibly generate geometry in. My project settings has rebuild navigation at runtime checked, as does the rebuild at runtime setting in my level’s recastnavmesh instance.
This is what I end up with -
Which is not what I want… I want all the static meshes to be covered by the nav mesh. Is this intended behavior or do I need to tweak some setting on the navmesh / project somewhere?
Thanks,