Unreal engine failed to launch

PackagingResults:Error: Error Launch failed! Could not find file for staging

I try launch my game on my connected windows device but it always fails to launch.

Is their a dev kit I need? please help:

Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
LogPlayLevel:Display: at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
LogPlayLevel:Display: at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: No files found to deploy for C:\Program Files\Epic Games\4.6\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=30
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ad8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1504_0///////STATCAT_Advanced////
LogPlayLevel:Display: BUILD FAILED
PackagingResults:Error: Error Launch failed! Could not find file for staging
LogPackageName: SearchForPackageOnDisk took 0.067s to resolve LevelEditor.TutorialLaunchButton
LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
LogPackageName: SearchForPackageOnDisk took 0.062s to resolve
LogUObjectGlobals:Warning: LoadPackage can’t find package .

Hi Smalls III,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem launching a game to your Windows device using engine version 4.9.2…

If so, please provide some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

.