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Get rid of kickback in MyProjectile?

How would I get rid of the kickback in the myprojectile blueprint after I fire it? I'm using it for a TPS. Here's my shooting blueprint:


The MyProjectile blueprint is left to default.

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asked Feb 17 '15 at 01:15 AM in Blueprint Scripting

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The knock back is actually an additional functionality which is not part of the default interaction between actors.

Inside of your "MyProjectile" it is adding an Impulse via the "Add Impulse at Location" node in the event graph. Remove that and it will be gone ;)

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answered Feb 17 '15 at 01:43 PM

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avatar image Mr0dd Feb 17 '15 at 10:35 PM

I removed it and nothing happened. Whenever I shoot, my character still moves backwards unnaturally.

avatar image Maverinox Feb 18 '15 at 12:24 AM

If no impulse is hitting you and you are still moving back, check to see if your projectile is colliding on spawn with your player

avatar image Mr0dd Feb 18 '15 at 03:31 AM

It probably is, how would I prevent that?

avatar image Mr0dd Feb 18 '15 at 04:17 AM

Nevermind, I got it guys, if anyone is wondering where from, here's the link to the video: https://www.youtube.com/watch?v=ojvuTz4KCfE

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