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Object highlight with post process material on mobile

I want to highlight objects on an iOS game using the technique where you create a post process material that will add stroke effect for objects that have Custom Depth rendering enabled and then add the post process material into blendables list in your scenes’ post process volume.

The technique was not working on Mobile Preview on my computer, and when I launched the game on a real iOS device, the stroke effect was not there either. Its working only on desktop mode.

Can i have post process blendables and custom depth on mobile?

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asked Feb 17 '15 at 11:58 AM in Using UE4

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2 answers: sort voted first

Postprocess materials (through Blendables) are not supported on mobile.

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answered Mar 03 '15 at 01:06 AM

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avatar image louptony Apr 21 '15 at 09:12 PM

If this is not supported, do you know there is any other way to do same as without using blendable at detriment of performance if it's needed?

avatar image romfeo Apr 21 '15 at 10:31 PM

I've read somewhere on a technique were you use a duplicate of your mesh with a different material and slightly larger scale

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post processing work on mobile i have highlight material work on all platforms

copy it to your project/Content/AnyFolderYouWant

link: https://www.mediafire.com/file/q1rts92bd1r34g8/Highlight.uasset/file Direct link: http://download1324.mediafire.com/3r34pyzlypvg/q1rts92bd1r34g8/Highlight.uasset

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answered Oct 24 '18 at 11:54 AM

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