I want to highlight objects on an iOS game using the technique where you create a post process material that will add stroke effect for objects that have Custom Depth rendering enabled and then add the post process material into blendables list in your scenes’ post process volume.
The technique was not working on Mobile Preview on my computer, and when I launched the game on a real iOS device, the stroke effect was not there either. Its working only on desktop mode.
Can i have post process blendables and custom depth on mobile?