x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How do you stop the FPS rotation?

Hey, i have some trouble with the c++ FPS template. I want to be able to stop the rotation of the camera during certain times, but i'm not sure how to do this. I can't find anything that will let me stop the rotation from happening when the player moves the mouse around. Do anyone know how you could go about this? Also is there a way you can set the players rotation instantly in some way, like making the character instantly rotate to a object in the world?

Thanks.

Product Version: Not Selected
Tags:
more ▼

asked Feb 17 '15 at 12:41 PM in C++ Programming

avatar image

Solicio
200 54 53 64

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I managed to figure out what you can do in order to block so that the player wont look around when the player moves the mouse. You can use this piece of code to stop the input.

 Cast<APlayerController>(Controller)->SetIgnoreLookInput(true);
more ▼

answered Feb 22 '15 at 10:52 AM

avatar image

Solicio
200 54 53 64

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Not 100% sure of the setup, but the mouse is usually based on rotation on the Yaw axis. Try searching for the function:

 AddControllerYawInput();

The function is usually linked to some input taken from the DefaultInput.ini file.

 InputComponent->BindAxis("Turn", this, &APawn::AddControllerYawInput);


more ▼

answered Feb 17 '15 at 04:11 PM

avatar image

Dune
1.9k 53 40 200

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question