Realistic Melee Combat in Blueprints?

Hello Guys!

I’m looking for a tutorial for melee combat, but I only see combat systems with a hitbox and with all these overlaps and so on.

What I’m looking for is a combat system like in real life.

Where you hit parts of the body and not only an invisible box.

So do you know a tutorial or do you guys have some tipps or something?

  • Creey

If you want pixel perfect collision, then you’d get a ton of lag. Ideally you’d be using a hitbox.

If you want it more precise you just use many smaller hitboxes. And of course, these hitboxes would be assigned/ attached to each part of the body, so you would have a hitbox attached to your chest, finger(s), feet, etc.

Ok thank you for the answer, i will try it with more hitboxes!

swordcollision - YouTube.
a showcase of per bone -collision from rama. i think he use a linetrace in this implementation and get the bone name to be played with.

Ah ok thanks, that helped