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Montage set next section not working

Hey, I am currently calling an animation montage through an animation instance. This plays the first attack for a melee combat system. In the first attack I have a notify which checks if the attack button has been pressed again. If it has then it should play the next attack. This attack is in it's own section.

However although I am entering both section names correctly into the montage set next section node, and it is called. The animation is being played. If anyone can help me it would be a massive help.

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asked Feb 17 '15 at 04:44 PM in Everything Else

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avatar image Crowley Caine Nov 03 '15 at 07:44 PM

Having this problem too. Rather than ending the attack combo after a single click the characters simply plays through the entire combo on a single click. Also if you spam the attack button it will restart the animation over and over... Really frustrating.

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This happened to me too. I simply deleted the "Montage Set Next Section" nodes and readded them. Worked after that.

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answered Jan 12 '16 at 03:21 PM

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Larkin C
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avatar image tschmi22 Apr 29 '17 at 09:24 PM

That actually worked for me haha! Thanks! Also, make sure your animation notify is called before the section your trying to jump to in your montage.

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