How to change walkable floor angle to more than 90°? (Planetary gravity)

Hello,

I am trying to create planetary gravity or point gravity however you want to call it, but I ran into a problem.
I got the gravitational pull working (sortof, needs refining) but since I cannot change the walkable floor angle to more than 90° my character stays in the falling animation.

Is there any way to fix this/are there any workarounds?

See this video to understand my problem: - YouTube

Kind regards & thanks in advance,

Kevin

Are you sure this is what you want? You’d essentially be able to walk up one of those rock-climbing things, like this:

30259-aaa.png

I also think the walkable floor angle is relative to the characters rotation, as oppose to the world’s.

I hadn’t given that any thought lol, what would you suggest for handling a planet like this then? Rotating the world around the player is not what I want because of coop I want to integrate at a later stage…