I am trying to create planetary gravity or point gravity however you want to call it, but I ran into a problem.
I got the gravitational pull working (sortof, needs refining) but since I cannot change the walkable floor angle to more than 90° my character stays in the falling animation.
Is there any way to fix this/are there any workarounds?
See this video to understand my problem: - YouTube
I hadn’t given that any thought lol, what would you suggest for handling a planet like this then? Rotating the world around the player is not what I want because of coop I want to integrate at a later stage…