x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Material Smoothing?

Hello there!

I'm creating a plugin for Unreal Engine that allows you to render HTML interfaces in game. Currently I have a material with a Texture2D param that renders in game, and with some widget trickery allows mouse and keyboard input.

I have an issue however. I'm currently seeing strange artifacts on text when I move an element in the UI. (Say a movable window)

If I start the PIE game, and walk up to the material, and move the window the text becomes jagged like so:

alt text

However, once I move the camera a slight bit (just touching the mouse) The texture appears to smooth out:

alt text

What is this? It is the engine caching the material in some manner? And can I force this smoothing to happen in C++? If I can trigger this smoothing on redraw it would be perfect. If you'd like to look at the source of the plugin (It is open source under MIT license) check it out here!

Any help is appreciated, maybe some insight from an Epic engineer would be sweet as well.

Thanks!

(Also, if you could explain why the bloom is so cranked up on this material, that'd be a plus as well. Sometimes it gets annoying)

Product Version: Not Selected
Tags:
more ▼

asked Feb 17 '15 at 04:13 PM in Rendering

avatar image

AaronShea
36 5 9 13

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

It seems this can be solved using a post process volume and setting AA to "NONE" Marking this as the solution!

more ▼

answered Feb 18 '15 at 03:53 AM

avatar image

AaronShea
36 5 9 13

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question