How do I make flak cannon shards hit the wall and fall to the ground?

I have created an Actor blueprint called Shotgun_Bounce. The plan is to apply it to the Flak Cannon and have the bullets fall to the ground when they hit the wall. I figured I would do something like set the velocity of the shards to zero when the collision sphere overlaps with the wall. Currently my blueprint looks like this:

Some things I am still not sure about, like if it should be OnComponentHit or OnComponentBeginOverlap, and I am not sure if the velocity function is the correct one. Sphere1 is the collision sphere of StaticMesh1, which is a flak Shard. Thank you for the help.