I am getting a RunUAT.bat error when I am trying to package my project for Nvidia Shield Tablet.
I have enabled ES31+AEP rendering in the project settings.
The steps In have taken so far are:
I have installed the Tegra Android Development Pack 3.0r4 fully
Build the engine from source 4.7 release on github
Built for development Editor X64
Built for Development TEGRA-Android
Attempted to build project using the ES31+AEP and getting the RunUAT.bat error.
I have attempted the following work arounds:
Stripped all blueprints out of the project.
Ensured that all folders in the project are not read only.
I am still getting the RunUAT.bat error however I have attached a text file with the output log.link text
having looked through the error report it appears as though im missing something at first guess.
MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can’t make an APK without the compiled .so [C:\Users\James\Desktop\UnrealEngine-4.7\UnrealEngine-4.7\Engine\Binaries\Android\UE4Game-armv7-es31.so]
Are there some dependencies that need to be installed for es31 rendering other than the TADP?
Any help appreciated on this issue!