Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Physics handle not grabbing specific parts?

In our game we set up trigger actors attached to several sockets of our bipedal skeletal mesh component. When a player clicks these triggers and drags, a physics handle is set to grab that trigger's skeletal socket parent and move it around.

We are trying to recreate how the phat editor interacts with a skeletal mesh object where you can grab different individual parts of the mesh and move them around freely.

Our problem is that only one of the trigger actors works close to what we want, the torso area. While grabbing the torso you are able to move the whole mesh around and it flops like it is supposed to.

Grabbing the feet or arms and moving the mouse will cause it to very, very slightly jiggle, but never move freely. It looks and feels as if it is being 'weight down'. We have gone into the properties and reduced the weight and mass to nothing and turned off gravity with no success. The weird thing is that grabbing the thigh (between the foot and the torso) seems to have more movement than the feet. Same goes for the upper arm. The best description for what feels like is going on is that as you move out from the torso it feels 'heavier'.

I should note that changing the weight in the phat editor DOES affect how the skeletal mesh is moved around within the regular editor (lighter moves around more, heavier moves around less).

Possibly related issue: Grabbing the torso moving the mouse will lift it properly but unlike the phat editor while you are holding it up it will slowly 'slip' down like it is being lowered on a string.

Product Version: Not Selected
more ▼

asked Feb 17 '15 at 07:56 PM in Using UE4

avatar image

11 2 3 7

avatar image viperld Feb 19 '15 at 03:16 AM

I'm having the same issue (I think).

My physics handle in game just does not pick up skeletal meshes well. They seem to be heavy?

Having a hard time getting the same behavior as the phat editor.

avatar image GSamurai Nov 13 '17 at 01:05 AM

I just want to bump this, I'm also trying to attach a handle to the default mani mesh, and though the handle is grabbing and releasing the static mesh, the skeleton seems to be too heavy and rubberbands around the map

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question