How can i display a picture-in-picture using blueprints in a UMG widget ?
I have tried with an image & material but it doesn’t seem to work.
An example would be nice
Thank you in advance.
I don’t think you fully understand so let me actually explain what i want since i didn’t : In the unreal editor you have your viewport, if you have an actor/pawn/character with a camera selected, you will see that camera’s view in a box in a corner of the viewport. (Thats pic-in-pic for those who didn’t know)
I wan’t that aswell ingame using a blueprint widget.