Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

"On Take Any Damage" and "Get Distance To" not updating properly

I'd like to check the distance between a StaticMesh and the player when the player shoots the StaticMesh. I'm using an OnTakeAnyDamage event from the mesh and using Get Distance To to return the distance between the mesh and the Instigator. This does return a distance, but it doesn't seem correct, and doesn't update/change when the player moves around.

alt text

When I use OnActorHit instead of Damage, the distance does indeed update properly. Anyone have any ideas?

Product Version: Not Selected
more ▼

asked Feb 17 '15 at 08:34 PM in Blueprint Scripting

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question