[Closed] [4.6.1] No solution left in AnimBlueprint
Guess I found another "No exit" problems....where none solution exist and we need to sacrifice something....there are somethings I want to do but I barely knows how to accomplish that:
1) How can I blend multiples slots with the function Layered Blend per Bone like the image below...because i used two slots...and or I lose the animation of first one or the second
2) I have two Aim Offset...they work fine and i want to know how configure them to play depending the result of boolean...
3) Why the Blend Poses by Bool ignored the logic I build before?
4) How plug all this in the final pose ?????
The question has been closed Feb 19 '15 at 09:06 PM by LitStudio for the following reason:
I found the answer
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