Blending animations

Hi,
I made a model with 3 animations: idle, walking and run.
I’m trying to blend them using a 1D blendspace but it’s not working out quite good. I’m not an artist myself so I’d like to ask for a little guidance in the topic.

Two major problems I’m having are:
-When blending between walking and idle animations it makes faster and shorter steps until it stops. How can I make it go slower instead?

-When blending between walk and run animations there’s a zone where both animations are around 0.5 blend which the animation just doesn’t make sense and doesn’t seem to be walking nor running. Any tips on how to fix the animations so they blend nicer?

Thank you!

You can change the speed in the Parameters Section below the Blendspace preview. Also,

Change this to help smooth out your animation.

UE 4.12

Hi tetsumi,

Thanks for the answer, but I don’t have the project anymore to test that solution. What I ended up doing to solve the faster movement when blending to idle was to make a longer idle animation. I had a short idle animation and that seemed to be messing with the blending.

I didn’t find a good solution to my second problem though. I suppose that you have to make other animations and blend them in to make a better transition from one to the other.

Cheeers

I have the same problem with idle/run - when transitioning to idle, the character walks insanely fast with very small steps, because idle anim has only one frame, and thus the animation becomes quicker.

Unfortunately the tetsumi’s solution is not valid. Ensuring that idle has the same frame count as run solves it, but seems not-flexible. What if I’ll need to make another transition involving idle, and another animation that has, say 2x the frames of run?

Although this may be a valid technical limitation.