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Change collision presets through blueprints

Hi all,

So as the title says, is there a node that can change the collision presets of an actor?

For example change an object from overlap all to block all, or vice versa.

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asked Feb 18 '15 at 02:02 AM in Blueprint Scripting

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avatar image ShrewGlue Feb 18 '15 at 04:59 AM

Is this possible?

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yes, you can change collision for certain channel

There is a node for that - check this documentation https://docs.unrealengine.com/latest/INT/BlueprintAPI/Collision/SetCollisionResponsetoChannel/index.html

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answered Feb 18 '15 at 07:06 PM

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avatar image ShrewGlue Feb 19 '15 at 04:17 AM

Thanks, though I don't really understand what these Enums represent. alt text

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