BUG REPORT: InputAction Press/Release too quickly
If you press and release a key too quickly (like a really, really quick tap; I think both the Press and Release commands must be triggered in the same frame?) the Release event doesn't seem to fire.
Using 4.7 Preview 6.
asked Feb 18 '15 at 02:03 AM in Bug Reports
Sorry, this one was on my end. Basically I check to see if the user is pressing an arrow key when he hits shift, and as an edge-case handler I had special logic which checked if he pressed the arrow key just an instant AFTER pressing shift. This special case checker was feeding back into the original dodge logic too soon and would re-set te "is pressig dodge" bool, causing this problem to arise if the player pressed dodge, then released dodge, and then pressed an arrow key in a quick enough span of time in that order.
answered Feb 19 '15 at 06:09 PM
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