Why is Base pass rendering and other stats worse on iOS compared to Android?
![alt text]I am making a 3D mobile game using UE4. On an Android device (a 1st-gen Moto G), I can get around 30FPS, while on an iOS Device (iPhone 5), the performance is sluggish (around 10-15FPS). Calling "stat scenerendering" revealed that my base pass rendering, Dynamic Primitive Drawing and RenderView Family stats are way apart. On Android, it's ~10ms, while on iOS, it's around ~300ms! Why is this so, and how can I mitigate this problem?
EDIT: attached are screenshots showing the scenerendering stats for each platform
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