[4.7 Preview 8] "Spawn Actor from Class" returning "None"

Not sure if this is something I’m doing wrong, but I am spawning Actor Blueprint Classes, and one class works fine, while the second always returns “None” when spawning from my Game Mode or the first custom actor blueprint.

Couldn’t find anything related by searching.

Not sure what else I can provide that is relevant. Both Blueprint classes have “Actor” as their parent.

I’ve tried setting “Spawn Even if Colliding” (no collision, anyway)

Hi krillin6,

How are you creating the SpawnActor node with the array input? Also, where are you setting the ‘Map Tiles Level’ array at?

“Map Tiles Level” is just some input that is exposed at spawn for the Blueprint class. It’s an array of structs that I’m breaking up from a master array of everything, which must be broken up by “Z” level. Each of the “DC Map Level” actors is supposed to be one Z level in my project, I’m making heavy use of “Instanced Static Mesh Components,” if that helps.

Don’s ask me why, but it is working today. Spawning is functional and my project moves forward. Perhaps I needed some reboots? I didn’t change anything, but all of a sudden started to not return None and now I have an array of actors and they show up in my map. Sorry to bother. I’ll let you know if it happens again. Some kind of non-permanent bug, I suppose.

Same, restarded my project and it worked again, had moved the bluprint to another folder just befor