[Bug] 4.7 Preview 8 - A.R.T - Proxy Mesh - Some of the limbs' faces are inverted

Maya 2015

When creating a skeleton, some of limbs’ face are inverted:

  • Right Arm

  • Right Hand

  • Right Thigh

  • Right Foot

  • Right Clavicle

http://puu.sh/g1YIe/32ae8f89d7.png

Hi Onoa,

Jeremy Ernst, the creator of the A.R.T. feature for Maya has stated in the following Forum post
https://.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap

“Maya 2012 -2014 have been officially tested on Windows operating systems. Support for Mac OS is coming. Maya 2015 should work as well, but has not been officially tested. Support and fixes coming shortly.”

I have reported this as a bug [10301]. When this bug is addressed an update will be added to this post.

Thanks for reporting this issue