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Oculus Rift support broken since beta 6?

I have the following line in my custom camera class:

 GEngine->HMDDevice->GetCurrentOrientationAndPosition( head_orientation, position );

This now fails to compile:

 1>C:\Program Files\Unreal Engine\4.0\Engine\Source\Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h(21): error C2079: 'IHeadMountedDisplay' uses undefined class 'HEADMOUNTEDDISPLAY_API'

Looking at the class definition:

 class HEADMOUNTEDDISPLAY_API IHeadMountedDisplay : public IModuleInterface, public IStereoRendering

...and doing a search for HEADMOUNTEDDISPLAY_API in the source shows that it's not defined anywhere in UE4.

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asked Mar 24 '14 at 08:11 PM in C++ Programming

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avatar image Dark-Veil STAFF Mar 25 '14 at 12:06 AM

Oculus Rift support definitely works.

That's strange. I'll investigate this more tomorrow. For now, to your game's MyGame.Build.cs file, please try adding:

PrivateIncludePathModuleNames.Add( "HeadMountedDisplay" );

That will tell UnrealBuildTool that you your module needs to have the HEADMOUNTEDDISPLAY_API macro defined because it is (indirectly) using those headers. You should not need to do this, so there appears to be a regression.


avatar image jcoombs Jan 07 '15 at 12:38 AM

I hit the same error and Mike's suggestion worked for me.

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