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Re "tick" construction script in game?

I'm making a tower of hanoi game in unreal 4. I've set up a blueprint for each tower, where in the construction script I've determined how many blocks it will have based on an array. When finished with everything, I wrote a function which will take the smallest block out of the pillar. After firing, I can see that the numbers have switched correctly, but the model remains the same. So my question is. Can I somehow re tick the construction script to rebuild the model, based on the new variables? Here are some screenshots of the blueprints.

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img links: Construction Script Event Graph Function I'll give a milion imaginary dollars to the person who will help me make this work.

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asked Feb 18 '15 at 02:00 PM in Blueprint Scripting

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maybe you should move everything out of the construction script into EventBeginPlay, then add a CustomEvent called ResetBoard, that does the same thing as EventBeginPlay, but maybe it should skip over some of the initialization stuff, like resetting score.

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answered Feb 18 '15 at 02:43 PM

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