Re "tick" construction script in game?
I'm making a tower of hanoi game in unreal 4. I've set up a blueprint for each tower, where in the construction script I've determined how many blocks it will have based on an array. When finished with everything, I wrote a function which will take the smallest block out of the pillar. After firing, I can see that the numbers have switched correctly, but the model remains the same. So my question is. Can I somehow re tick the construction script to rebuild the model, based on the new variables? Here are some screenshots of the blueprints.
maybe you should move everything out of the construction script into EventBeginPlay, then add a CustomEvent called ResetBoard, that does the same thing as EventBeginPlay, but maybe it should skip over some of the initialization stuff, like resetting score.
answered Feb 18 '15 at 02:43 PM
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