We are having an issue where streamed static mesh particles do not show up when their respective levels are streamed in. These particle systems are simple one shot burst style effects used for something like glass shards. In other words they don’t continuously spawn. If we put the particle system in a persistent level they spawn just fine.
My suspicion is that a duration of 0 works for the first frame of the game but for some reason doesn’t when the effect is activated at a later time.
Any help would be appreciated. We are using 4.6.1.