max draw distance isn't working
Create a blueprint from Static Mesh Actor. In begin play set Draw Distance to something that you will like.
Run the game and see that it isn't working. It will work if you are changing it in properties of the static mesh component, but if you try to change it using blueprints it isn't working.
Thank you for the report, but this has already been reported with UE-2905. There is the option to make this no longer writable, but this will break things, so it has been left as it for the moment. From the looks of the report this is not something that can be changed at this time, but we are looking into future alternative resolutions.
Apologies for any inconvenience this may cause.
answered Feb 19 '15 at 03:35 PM
Tim Hobson ♦♦ STAFF
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