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max draw distance isn't working

Create a blueprint from Static Mesh Actor. In begin play set Draw Distance to something that you will like.

Run the game and see that it isn't working. It will work if you are changing it in properties of the static mesh component, but if you try to change it using blueprints it isn't working.

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asked Feb 18 '15 at 07:44 PM in Bug Reports

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avatar image intoxicat3 Feb 18 '15 at 07:57 PM

I've tried both using blueprint and components, here is example of component to change Draw Distance. alt text

draw distance.png (152.6 kB)
avatar image intoxicat3 Feb 18 '15 at 08:03 PM

Another thing is if you create a scene with static mesh actor and set the max draw distance inside the properties it's working, but if you create instance of this level and duplicate it it won't work anymore. So it's another bug. As far I can remember I've posted this in 4.4 and still without luck this isn't fixed.

Basically I'm creating generated dungeon and I need to change draw distance using component so I've one place for a variable to test with.

After some digging I've found that Cached Max Draw Distance was set to 500, but Desired Max Draw Distance wasn't.

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Hi Intoxica3,

Thank you for the report, but this has already been reported with UE-2905. There is the option to make this no longer writable, but this will break things, so it has been left as it for the moment. From the looks of the report this is not something that can be changed at this time, but we are looking into future alternative resolutions.

Apologies for any inconvenience this may cause.


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answered Feb 19 '15 at 03:35 PM

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Tim Hobson ♦♦ STAFF
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avatar image intoxicat3 Feb 20 '15 at 12:32 PM

Thanks, basically what would be great is to have cull distance parameter in camera or project settings to set it globally.

avatar image intoxicat3 May 02 '18 at 12:06 PM

after 2 years this is still not working :(

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