Android error CD0 Constructor (UMG/paper2d files?)
To be specific: 1.What happend: My Android blueprint-only game was working perfectly in editor and on android device. After package .obb file had 700+mb. I wanted to resize .obb so I deleted: -. a lot of starter content I didn't used (textures, materials, meshes, audio etc.), -. paper2d folder because I didn't used it. After that my game stopped working on device and I got some paper2d errors during engine start.
What I can see in error window - game didn't work because some engine umg/paper2d files are not cooked/packaged. I have no idea why this stopped working and how to fix that.
Please help, I spend already about 17h on this problem and still no solution:(
asked Feb 18 '15 at 11:50 PM in Packaging & Deployment
Problem fixed. It was a lot of work, but game work now on mobile device. To fix errors (look screenshots up) I changed default fonts to my content fonts in project settings->general settings, and I choosed my own materials in paper2d settings. After that I didn't had errors, but I had crash on start:D To fix that I was packaging game not into apk+obb, but apk only (obb included inside). After that game works perfectly on device. Because of using only .apk my .apk was way to large. I resized my .apk from 700+mb to 45,4mb:) Just by deleting not used assets, starter content, removing engine files from content/slate except Docking folder (just for build, after package I moved them back there) and resizing my textures.
I'm leaving this post to help someone who will meet same problems.
answered Feb 20 '15 at 04:57 PM
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