Use UE4 Editor Dedicated Server as Server?
After running the dedicated server in the UE4 Editor, would I be able to connect to it from the packaged client? If so, how? What code or blueprints would I have to add to automatically connect to a specific address (the dedicated server in the editor)
asked Feb 19 '15 at 01:49 AM in Using UE4
There are going to be many issues abound when trying to run a cooked client connected to an editor server, namely because huge amounts of code structure, memory, and functions are going to be either in a different order, have different offsets, or simply not exist.
If you have a packaged client, why not run that as a server or package a dedicated server as well? Or why not run both the server and the client uncooked? You can run an uncooked client using the command line
answered Feb 19 '15 at 08:36 AM
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