Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Adding additional dependencies?

Hello, I am trying to get a Lua interpreter running inside Unreal Engine 4. I have built Lua 5.3.0 from source, placed it in Program Files, and can successfully access it from within a plain Visual Studio 2013 C++ project.

Unfortunately, the options necessary to add these external dependencies (includes, headers, library) to the VS project are absent from my UE4 project. Trying to include Lua as I had done in my previous project fails for the obvious reason: it can not find the files.

How do I remedy this? I do not see any clear way to add external dependencies in the documentation.

Product Version: Not Selected
more ▼

asked Feb 19 '15 at 01:50 AM in C++ Programming

avatar image

51 8 10 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Best bet would be to create a new module to house your library and then set it as a dependency of your game module or any others you want to consume the functionality in. Take a look at Engine/Source/Thirdparty/Oculus/LibOVR for an example of the .cs file/build script you need to use to set it up as a module, You can then use
PublicAdditionalLibraries.Add("library.lib") or similar to add it as a dependency of your module.

more ▼

answered Feb 19 '15 at 05:52 AM

avatar image

1.5k 55 36 73

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question