Add a volume as a component to a blueprint
I was wondering if it's possible to add a post process volume, physics volume, pain causing volume, etc. to a blueprint. I'd like to simulate water, and I'd like to damage the player, slow him down, and add a post process volume making everything blue.
How can I add these into a blueprint?
Or is there maybe another way?
You can use box components to emulate most of this functionality by handling OnComponentBeginOverlap/EndOverlap. It isn't the same as actually adding those individual volumes as components but should be functionally equivalent.
answered Feb 19 '15 at 06:02 AM
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