Final Color (LDR with Post Processing) creating "fuzzy" dark colors

Hi, I have a camera wih a SceneCapture2D component and when I change the capture source from Scene Color to Final Color (LDR with Post Processing) it makes all my dark materials “fuzzy” (see picture, the brown and black in the picture look like they have pixels). Since I don’t have a gifs I should explain that in game it is not static, but looks like it changes every frame creating a vibrating effect on only the darker materials. How do I stop this?

Also I am using a post process volume to create the ambient lighting. I am using the “daylight” cube map texture. I only mention this in case it has something to do with the problem. Or maybe it has something to do with the Tmap?

30427-lightingproblem.png

Hi!
Read this thread, maybe it help you.