Hey guys, I’m having an issue with my AI pathfinding and I can’t seem to figure out what’s going on.
I made a video about it as it’s just easier to show.
Any help would be appreciated.
Hey guys, I’m having an issue with my AI pathfinding and I can’t seem to figure out what’s going on.
I made a video about it as it’s just easier to show.
Any help would be appreciated.
Hey Hitpawz,
Nice project you got there
The only issue I’m seeing with your setup is that you’re using controller’s location as GetRandomPointInRadius
's origin. I’m quite surprised your AI is getting that far to be honest Do you do anything yourself to have controller move along with possessed pawn, or is it a new UE4 feature I’m not aware of? Which movement component are you using?
If you’re not doing anything crazy just try using controlled pawn’s location as GetRandomPointInRadius
origin.
Cheers,
–mieszko