AI Pathfinding Issue

Hey guys, I’m having an issue with my AI pathfinding and I can’t seem to figure out what’s going on.

I made a video about it as it’s just easier to show.

Any help would be appreciated.

Hey Hitpawz,

Nice project you got there :slight_smile:

The only issue I’m seeing with your setup is that you’re using controller’s location as GetRandomPointInRadius's origin. I’m quite surprised your AI is getting that far to be honest :smiley: Do you do anything yourself to have controller move along with possessed pawn, or is it a new UE4 feature I’m not aware of? Which movement component are you using?

If you’re not doing anything crazy just try using controlled pawn’s location as GetRandomPointInRadius origin.

Cheers,

–mieszko