How to get keyboard focus to UMG?
I created a 3D UMG Widget as a menu with buttons. I added it as a component to My Character. I want it to get keyboard focus on Begin Play but I can't. Whatever I do, until I touch the component with the mouse, the keyboard focus does not get there. I tried so many things. Thanks for helping. Gary
asked Feb 19 '15 at 09:44 AM in Blueprint Scripting
3D UMG widgets do not accept keyboard input. Adding them to the viewport would turn them into regular widgets and if you remove them from the viewport the ^d one would use functionality. You need to create your own solution for passing keystrokes from your character to the 3d widget Thankfully, you can do it in blueprints.
answered Feb 23 '15 at 10:30 PM
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