Is there a tutorial available for exporting mexhes from 3DS Max or Maya into UE4?
There was a great tutorial for UDK3 online that gave the settings and such. It used .ase file format but that doesn't seem to work with UE4
Here is the link to that video tutorial: link:(http://www.youtube.com/watch?v=iXoG2kNe5Ok "Tutorial")
Any help on this would be appreciated.
select the objects you want to export
make sure you are using .fbx
default settings are usually just great
when importing into 3ds max, if you use morph targets, make sure that option is checked
use a multi sub-object material and add a new material for each distinct material you want to apply in UE4
use the Modifier panel and the Material option to set the different material ids for different objects or selected parts of objects.
use poly select to select parts without having to go back down to the bottom of the stack
Thanks for the reply. I'll see what I can manage with this info. I am not even a novice 3DS Max or UE user at this point so you're speaking gibberish to me. But I appreciate the response.
answered Mar 24 '14 at 09:16 PM
Great. I'll take a look. Thank you.
answered Mar 24 '14 at 09:25 PM
i't's first simple
Best of luck :)
answered Apr 26 '14 at 07:10 AM
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