Is there a tutorial available for exporting mexhes from 3DS Max or Maya into UE4?

#3ds Max

select the objects you want to export

file ->export

make sure you are using .fbx

default settings are usually just great

when importing into 3ds max, if you use morph targets, make sure that option is checked

#Materials

use a multi sub-object material and add a new material for each distinct material you want to apply in UE4

use the Modifier panel and the Material option to set the different material ids for different objects or selected parts of objects.

use poly select to select parts without having to go back down to the bottom of the stack

enjoy!

RAma

There was a great tutorial for UDK3 online that gave the settings and such. It used .ase file format but that doesn’t seem to work with UE4

Here is the link to that video tutorial: link:( “Tutorial”)

Any help on this would be appreciated.

Thanks for the reply. I’ll see what I can manage with this info. I am not even a novice 3DS Max or UE user at this point so you’re speaking gibberish to me. But I appreciate the response.

In addition to that, make sure the FBX version is set to 2013. 2014 is still not fully compatible, afaik.

Here you can find more detailed info on FBX pipeline.

Great. I’ll take a look. Thank you.

In addition to this, you may want to Export Selected. In the case of having other scene objects hidden in the background, the exporter will only export the selected objects instead of all of the objects in the scene.

i’t’s first simple

FOR MAYA

  1. select your object and export it to .FBX with version 2013
  2. for material , every material attached to the object, UE4 consider it as an element .
  3. finally in the UE4 choose import …and choose you’re desired FBX file as you saved it above

Best of luck :slight_smile: