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Unreal Widget not working

Currently i am taking variables from one blueprint actor, and feeding them to a another blueprint which has a widget on it, (Its physically drawn within the scene) It should change the progress bar. alt text

Anyway i get errors saying that "Accessed none (Ship) from return node in blueprint" Also the widget has a percentage slider which displays as 0%, which is wrong.

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asked Feb 19 '15 at 02:57 PM in Blueprint Scripting

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avatar image Erasio Feb 19 '15 at 03:24 PM

"Accessed none" means that your reference is not filled yet. It's invalid, null or as it writes: None.

You should check where you set the variable and if that part works.

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