Function returning false in blueprint
I'm experimenting with creating my own custom blueprints, and I hit upon something I can't explain.
I create a class with extended UBlueprintFunctionLibrary, make the UFUNCTION for my function BlueprintCallable. The function is just returning a bool true every time.
However when I get into the blueprints, and actually put my function out on the graph, set target to my class and print the result, it always returns false. I have no idea what the problem could be because there's no way my function can even return false.
I'm stuck thinking it's something with how I get an object of my class and that it thinks it's an object of the class but it's actually not or something like that.
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