Controller Gamepad - Wrong behaviour
I have done some tests with an Xbox-360 USB Controller (Win7, UE 4.6), and it sends wrong values.
Steps to reproduce: - Set up a new Input: Gamepad Right/Left Stick [...] - Log the value into the console, draw onto HUD, whatever
You'll see that it sends values like a keyboard button: Only 1 or 0 (for a scale of 1). However, it is supposed to provide a stepless input. (Values varying between 0 and 1 depending on the distance).
I found no way to fix this yet, but maybe epic's team can fix it for 4.7.
asked Feb 19 '15 at 08:29 PM in Bug Reports
If you go into project settings>input and check the Axis Config section, there should be information on the deadzone, sensitivity, and exponent of each axis. You should be able to adjust your values here. Please let me know if this worked for you.
answered Feb 19 '15 at 08:52 PM
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