Importing Font messes the font (using TextRenderer)

I am trying to make my custom font to work with TextRenderer. I have undestrood that it won’t work unless we enable “use distance field alpha”. So i go to my Font and enable it in it’s setting. After when i reimport it it just disables and sets it as normal font.

My font.

I enable the alpha

Reimport

30489-aaa.png

Text is wrong

Any ideas? Is there better way to use custom fonts in TextRenderer actors? Thanks.

really want to know…

Hi ^^ It’s certainly a little too late, but I made a quick tutorial on how to use custom fonts with Text Renderers : https://answers.unrealengine.com/questions/282513/how-to-make-clean-big-text-renderers-with-custom-f.html