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How do I get the camera to render the arms not going through the wall

alt text Here is what is going on. The arms render through everything else. How do I cull the arms so they render independently?

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asked Mar 24 '14 at 09:51 PM in Using UE4

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Increase Collision Capsule Size

in character BP, in the Components Tab

increase the radius of your collision capsule



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answered Mar 24 '14 at 09:56 PM

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avatar image Hackerjoe Mar 24 '14 at 10:02 PM

Well that is the easy way to do it. Is there a way I can render them differently?

avatar image Rama Mar 24 '14 at 10:12 PM

No not yet

Depth priority for mesh rendering, is not yet re-instituted from UE3

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