How do I get the camera to render the arms not going through the wall

2240-yea___.png

Here is what is going on. The arms render through everything else. How do I cull the arms so they render independently?

#Increase Collision Capsule Size

in character BP, in the Components Tab

increase the radius of your collision capsule

:slight_smile:

Rama

Well that is the easy way to do it. Is there a way I can render them differently?

No not yet

Depth priority for mesh rendering, is not yet re-instituted from UE3