I followed what I have to do in this tutorial below,
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Version is 4.6.1
but still does not work with below error msg
Creating library C:\Users\Jae\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\UE4Editor-MyProject2-6296.lib and object C:\Users\Jae\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\UE4Editor-MyProject2-6296.exp
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FPrimitiveSceneProxy * __cdecl UWidgetComponent::CreateSceneProxy(void)” (?CreateSceneProxy@UWidgetComponent@@UEAAPEAVFPrimitiveSceneProxy@@anonymous_user_9674a66c)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual class FPrimitiveSceneProxy * __cdecl UWidgetComponent::CreateSceneProxy(void)” (?CreateSceneProxy@UWidgetComponent@@UEAAPEAVFPrimitiveSceneProxy@@anonymous_user_9674a66c) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FBoxSphereBounds __cdecl UWidgetComponent::CalcBounds(class FTransform const &)const " (?CalcBounds@UWidgetComponent@@UEBA?AUFBoxSphereBounds@@AEBVFTransform@@@Z)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual struct FBoxSphereBounds __cdecl UWidgetComponent::CalcBounds(class FTransform const &)const " (?CalcBounds@UWidgetComponent@@UEBA?AUFBoxSphereBounds@@AEBVFTransform@@@Z) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class UBodySetup * __cdecl UWidgetComponent::GetBodySetup(void)” (?GetBodySetup@UWidgetComponent@@UEAAPEAVUBodySetup@@anonymous_user_9674a66c)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual class UBodySetup * __cdecl UWidgetComponent::GetBodySetup(void)” (?GetBodySetup@UWidgetComponent@@UEAAPEAVUBodySetup@@anonymous_user_9674a66c) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FCollisionShape __cdecl UWidgetComponent::GetCollisionShape(float)const " (?GetCollisionShape@UWidgetComponent@@UEBA?AUFCollisionShape@@anonymous_user_142fbdd5@Z)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual struct FCollisionShape __cdecl UWidgetComponent::GetCollisionShape(float)const " (?GetCollisionShape@UWidgetComponent@@UEBA?AUFCollisionShape@@anonymous_user_142fbdd5@Z) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::OnRegister(void)” (?OnRegister@UWidgetComponent@@UEAAXXZ)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::OnRegister(void)” (?OnRegister@UWidgetComponent@@UEAAXXZ) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::OnUnregister(void)” (?OnUnregister@UWidgetComponent@@UEAAXXZ)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::OnUnregister(void)” (?OnUnregister@UWidgetComponent@@UEAAXXZ) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::DestroyComponent(void)” (?DestroyComponent@UWidgetComponent@@UEAAXXZ)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::DestroyComponent(void)” (?DestroyComponent@UWidgetComponent@@UEAAXXZ) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)” (?TickComponent@UWidgetComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)” (?TickComponent@UWidgetComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FComponentInstanceDataBase * __cdecl UWidgetComponent::GetComponentInstanceData(void)const " (?GetComponentInstanceData@UWidgetComponent@@UEBAPEAVFComponentInstanceDataBase@@anonymous_user_9674a66c)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual class FComponentInstanceDataBase * __cdecl UWidgetComponent::GetComponentInstanceData(void)const " (?GetComponentInstanceData@UWidgetComponent@@UEBAPEAVFComponentInstanceDataBase@@anonymous_user_9674a66c) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2Character(void)” (?Z_Construct_UClass_AMyProject2Character@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FName __cdecl UWidgetComponent::GetComponentInstanceDataType(void)const " (?GetComponentInstanceDataType@UWidgetComponent@@UEBA?AVFName@@anonymous_user_9674a66c)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual class FName __cdecl UWidgetComponent::GetComponentInstanceDataType(void)const " (?GetComponentInstanceDataType@UWidgetComponent@@UEBA?AVFName@@anonymous_user_9674a66c) referenced in function “void __cdecl `dynamic initializer for ‘Z_CompiledInDefer_UClass_AMyProject2Character’’(void)” (??__EZ_CompiledInDefer_UClass_AMyProject2Character@@YAXXZ)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::ApplyComponentInstanceData(class FComponentInstanceDataBase *)” (?ApplyComponentInstanceData@UWidgetComponent@@UEAAXPEAVFComponentInstanceDataBase@@@Z)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::ApplyComponentInstanceData(class FComponentInstanceDataBase *)” (?ApplyComponentInstanceData@UWidgetComponent@@UEAAXPEAVFComponentInstanceDataBase@@@Z) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2GameMode(void)” (?Z_Construct_UClass_AMyProject2GameMode@@YAPEAVUClass@@anonymous_user_9674a66c)
1>ShooterWidget.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::PostEditChangeProperty(struct FPropertyChangedEvent &)” (?PostEditChangeProperty@UWidgetComponent@@UEAAXAEAUFPropertyChangedEvent@@@Z)
1>MyProject2.generated.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UWidgetComponent::PostEditChangeProperty(struct FPropertyChangedEvent &)” (?PostEditChangeProperty@UWidgetComponent@@UEAAXAEAUFPropertyChangedEvent@@@Z) referenced in function “class UClass * __cdecl Z_Construct_UClass_AMyProject2GameMode(void)” (?Z_Construct_UClass_AMyProject2GameMode@@YAPEAVUClass@@anonymous_user_9674a66c)
1>C:\Users\Jae\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2-6296.dll : fatal error LNK1120: 12 unresolved externals
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\Jae\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2-6296.dll
1> Cumulative action seconds (8 processors): 0.00 building projects, 24.70 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.11 linking, 0.00 other
1> UBT execution time: 30.37 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Epic Games\4.6\Engine\Build\BatchFiles\Build.bat” MyProject2Editor Win64 Development “C:\Users\Jae\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========