Is there a way to fade HUD text in and out?

So I’m using the “Draw Text” node in my HUD blueprint to get text to show up. Is there a way to get this text to fade in and out or even animate from one position to another over time?

Hourences had some plugin for UDK that gave me access to nodes in Kismet that did this…I’m wondering if UE4 has something similar?

Have a variable with your start color, a variable with your end color, and a variable of your start animation time. On Tick, take the current time and subtract your start animation time. Divide the result by your desired duration. Clamp this value to be between 0 and 1 so you don’t get weird results. Use this value to lerp between your start color and end color. To fade out, just make your end color the same as your start but with less alpha.

For position or any other property, just use the 0-1 value and lerp between the start and end of that property, then apply the result to that property.

I would look into UMG Widgets. They have built-in UI scalability (screen normalization) and an Animation timeline for your UI items.

In the animation timeline you can alter the alpha value (also, transform/rotate/scale/color/etc…) of your text to create the fades.

Creating Widgets Docs

TeslaDev UMG Tutorial