Flipbook decal not starting on frame 1
Basically I have a projectile which teleports you to wherever it hits, and then adds an animated decal. Well I want to have the animation just play once, but it seems to start on whatever frame it feels like. Am I right in assuming that flipbooks are typically supposed to be for looping animations or is there a function built in that I'm missing?
asked Feb 20 '15 at 06:11 AM in Using UE4
I was looking for a similar solution and i think i found out what you need to do. Instead of using Time in your material, use a parameter. Then where you spawn your decal, set a timer. Use the "get timer elapsed time" node and set your parameter to this on event tick. If you're using a dynamic material instance, this should cycle your texture from 0-1 based on when it spawns, not on the overall time. Hope this helps!
answered Mar 15 '15 at 04:51 PM
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