Using this approach (Lerp) does have some draw backs. When you gradually get closer to the threshold, and there’s some distinguishable pattern in the “far” texture, it will gradually dissapear. Hope someone else who’s been doing this, have a better way of blending in between the “far” and “closeup” textures. So far i’ve tried also to add a constant of 0.5 to the “far” texture, then lerp it with the “near” and then multiply them to get a bit better result. But it causes some of the “near” texture to always show through, even at a distance (obviously, since i just multiply them together always), but question is if someone else found a better way of blending?