Mesh vanishs on clients when set to simulate physics

Hello!

After watching the networking tutorial provided by Epic, I tried to make a simple multiplayer game. Everything worked nice until I resolved to use ragdolls to simulate death! Unfortunately, my clients doesn’t displays other players ragdolls.
I double-checked using RepNotify, Function Multicast and the combinied solution, but not seemed to work.
Using a log print, i was able to discover that both server and client are executing properly the function that activates physics simulation. (you can check the log on the bottom right of the first image)

This is my event graph and my used functions in this case:

Thanks for reading and trying to help!

Apparently, the bug was fixed in the 4.7 version.