hello its good to see html5 packaging from the editor on the master (4.8) branch. however, multiplayer doesn't seem to be working.
the error is from the client trying to connect over the internet. console command from blueprints, open mapname?listen and open [server ip]
is it implemented yet or do i need to mes with steam sockets or something?
edit: heres the link http://teglegrecords.free.fr/ue4/html5test.html
Unreal Networking for HTML5 doesn't yet exist in main line although if you are interested in testing out a alpha version and providing a test case, please let me know.
answered Feb 23 '15 at 09:45 AM
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